The minigame will automatically end when either your fifteen minutes are up, or you use up all of your catalytic after you make a batch of flash powder), so it may be helpful to keep this location in mindĪs you head towards a mixer machine to make your flash powder. This indicates which reagent machines will be active in the next It may be of interest to note that after you fill your pressure flasks from a reagent machine, the flashing diamondsįor A and B will move to another section of the map. Refer to the Scoring section for more information. Flashing diamonds with a lightning symbol denote active charge machines, where you can charge your funnel These locations will also be reflected on your minimap by a blue arrow and yellow arrow, The flashingĭiamonds marked A and B on the map show the location of active reagent dispensers, where you can fill Passageways linking each section of the factory willĪlso be displayed on the map, so you can plot the fastest path to the various machines in the floor. Reticule, allowing you to orient yourself to the factory layout. Your current position will be marked by a white dot and a targeting This map displays various useful locations. Score: Your score from creating flash powder.īesides the status display, you may also find it helpful to use the factory map, which replaces your world map for.Apparatus: The number of refining apparatus in your inventory.Catalyst held: The amount of catalytic powder in your inventory.Reagents held: Keeps track of which reagents you have added to your flasks.Bonus charges: Your bonus modifier to your score from charge machines.Time Remaining: How much time you have left in the factory.The status display and its contents are explained below: You can make use of the flashing arrows and status display to keep track of your progress and plan your route Though this may sound rather straightforward atįirst, in practice it is much more tedious. Once this is done, you need to mix them both together with aĭose of catalytic powder in a mixer machine to create flash powder. This involves a relatively simple process: First, you need to fill your flasks with doses of reagent A and reagent Bįrom their respective reagent machines within the factory. Your goal in this minigame is to score points by creating as much flash powder as you can within fifteen minutes. Thieving, 75 Agility and 50 Herblore to enter the factory. Speaking to Brian O' Richard will allow you to enter the Flash Powder Factory. Thieving is not part of the safe factory minigame! Return to Top The Factory It is possible to die and lose your items, so keep an eye on your These safes can give uncut gems (up to diamond), 20 or 40gp, or else hit you for up to 60 damage.Ĭracking them will get you 70 Thieving XP. He also sells stethoscopes which can help to crack the safes in the middle of theĮntrance room. He will also sell the achievement cape to players with Lockpicks, chisels, knives, throwing knives, and fighting claws. Martin Thwait runs a lost and found store, selling rope, Emeraldīenedict to the west will allow you to access your bank. Brian O' Richard will let you into the factory. There are three men in the lobby area of the Factory. Quickest way to reach the Flash Powder Factory is by running north of the Taverley Lodestone. It is only accessible to members, via a trap door inside of the Pick and Lute Tavern, located in Taverley. The Flash Powder Factory is an underground factory where your Agility, Thieving, and Herblore skills are put to the This activity supports the Grouping System. See the minigames page for a definition of high Thieving the safes has ordinary Runescape The minigame (the factory) has been rated as Low Risk.
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